NShining peaks soar, often legons high, in the Snowy Mountains. Fields of ever░Lsnow glisten in brilliant sunlight by day and gleam with such pure whitenesser░Kon moonlight nights that dimlit shadows are etched as though drawn in blackser░Mink across the tortuous landscape. The snowy griven, next to the felven mostr░Mterrible of all the mighty beasts of Faland, has dominion here. Only the mostr░Lpowerful warrior may tread here without fear. And, yet, the great beauty oftr░Lthese mountains has always attracted the adventurer. High among these peakstr░Kis the birth place of Fariver; at Thun, the cave of thunder where the whitestr░,water boils from a mighty rift in the earth.cave of thunder where the whitestr░LThe peaks in this forest are shrouded in heavy conifers, and the forest liestr░Kdeep and quiet. Berven, great bear-like animals, roam by day and stalk thestr░Gunwary. Devi can be hunted, and lesser animals, but the living is hard. thestr░KMorag's castle, still standing, was built on one of the lofty peaks in thisstr░Fdark wood and renegades and warriors still ply the surrounding forest. thisstr░LThe Magyar mountains of south central Faland rise sharply above the highlandtr░Mfarms to the north. Only your view of the farmland guides you if you have nor░Nnavaid to straighten your steps and these are treacherous slopes for the weak.░NHere the mighty bear-like berven comes closest to the farmlands and eagen sore░along the crags.bear-like berven comes closest to the farmlands and eagen sore░LThe finest sand in Faland is found in the forest enclosed quarry. It is there░Kbest place to mine sand for sale in Triod where it will be used to make theere░3glass from which Faland's bottles are manufactured.will be used to make theere░NThe deciduous forest is a pleasant, quiet place, of oaken, chervit, and bekev;░Nall trees of great beauty. It is a wild place for the most part and holds the░Nlast range of the elvir, a noble beast of great value as a source of hides and░meat.range of the elvir, a noble beast of great value as a source of hides and░KStretching in seemingly endless waves, dry, throny brush covers, steep, lowand░Khills and chokes the intervening canyons of the brushlands. Travel is hardand░Kand water is scarce. There is little to attract the explorer in this crueland░land.ater is scarce. There is little to attract the explorer in this crueland░NCresting at more than fifteen thousand feet, the high divide separates the dry░Nbrushland to the north from a low, wet rain forest to the south. Clouds swirl░Jaround the lofty crags and the calls of circling ridge sturks sound eerilywirl░Hover the high meadows. Tarns, with clean, icy water, refresh the recentlywirl░Narrival from the hot brushlands. Sturk hunting is better in some places along░Jthis ridge than anywhere else in Faland and much meat can be obtained in along░short time by a good hunter.e in Faland and much meat can be obtained in along░MDank, boggy, darkened by cloud, the southern rain forest is the most intract-g░Fable of Faland's numerous forests. To make matters worse, very littlentract-g░Ewildlife can make a living in the thick, rotting vegetation. Only anentract-g░Noccasional squir, with meager flesh, will reward the hunter and living off the░Mland is precarious at best. The traveler must be well prepared and recognizee░5that progress through the matted growth will be slow.l prepared and recognizee░MFariver is an enormous stream that issues from the Snowy Mountains and drainse░Mmost of the moist regions of Faland. From its origin it flows south and thene░Nwest to its mouth on the ocean. Due to its immensity and swift flow it can be░&crossed only at the bridge near Riven.o its immensity and swift flow it can be░DMuch of Faland is covered by forests. These range from the northern it can be░Gconiferous forests to the dense rain forests of the south. If you wish can be░Kspecific information about a particular forest you must enter a descriptive be░(term such as coniferous, deciduous, etc.forest you must enter a descriptive be░KThere are many mountainous areas in Faland. To get information about them, be░Kspecify the name of the mountain or range of mountains in which you have an be░ interest.he name of the mountain or range of mountains in which you have an be░HFariver is more than a legon wide where the Riven bridge crosses it, and an be░Nwidens in its immense channel as it moves downstream to the west. The graceful░Ltwin towers from which this beautiful bridge is suspended are an engineeringul░Lmarvel. The builders of the bridge have long since passed, but the people oful░GRiven maintain the enormous structure, which provides the only feasiblele oful░Ncrossing of Fariver. It provides access to the vast forests of the south, and░Jnot incidentally, to the diamond mine that lies hidden in the rank growth. and░KEyry is the name given to what was once a series of small caves carved intoand░Nthe great cliff. Few of these are still accessible, and then only to the well░Nequipped and experienced adventurer. At one time Eyry served as a bastion for░Ha band of warriors who, because of their great prowess, maintained theiron for░.independence even in the time of Morag's rule. prowess, maintained theiron for░JAt the place called Spectacle, Fariver plunges wildly down a cataract in a for░Kgorge that cuts through High Ridge. In a legon, the great river drops fromfor░Athe central highlands to the lowlands of the southern rainforest.drops fromfor░JNext to the felven, the griven is the fiercest animal in Faland. A grivenmfor░Jattack is sudden and terrifying. The huge, heavily furred carnivores, canmfor░Hrise to a hieght of ten feet when standing on their hind legs, and theiranmfor░Mforepaws bear long, razor sharp claws. The griven attacks by day or night andr░3can be resisted only by the most powerful warriors.ttacks by day or night andr░KEagen are fierce birds of prey, more beneficial than harmful. Usually theyndr░Jprey on rodents and other small animals, but on occassion they will attackyndr░Jhumans and can kill the weak or defenseless. A well equipped warrior needyndr░have little fear of them.eak or defenseless. A well equipped warrior needyndr░BBerven are massive, bear-like animals, that can wreak havoc on theior needyndr░Lunsuspecting. They roam only during daylight hours and make travel in theirdr░9territory hazardous for weak or ill prepared adventurers.ake travel in theirdr░IWolven are fast moving pack animals of great cunning. In number they caneirdr░Nbring down large game and will attack humans. They are relatively timid in the░Jface of a powerful warrior, however, and can be defeated by the strong and the░well prepared.rful warrior, however, and can be defeated by the strong and the░KFelven are felines of unmatched power. Faland provides no weapon, armor orthe░Mmagic that can withstand a felven attack. These giant beasts rule supreme one░Jmoonless nights. Fortunately, they avoid all light. No person should ever one░Mventure out on moonless nights without a lighted lamp nor should anyone entere░Ma dark cavern, cave or mine, where felven sometimes make their lairs, withoute░light. cavern, cave or mine, where felven sometimes make their lairs, withoute░JHyen are small, agile, and fearless pack animals. They will attack humansoute░Jand, in sufficient number, can be dangerous. They run in especially largeoute░packs in desert areas.ber, can be dangerous. They run in especially largeoute░NSquir are tiny tree dwellers. They can be hunted, but provide little meat for░the effort.iny tree dwellers. They can be hunted, but provide little meat for░LRabir are modest sized burrowers that live mostly in open country. They areor░Jan easy source of food for the less well equipped hunter, though will takereor░skill to bring down.od for the less well equipped hunter, though will takereor░NDevi are small, graceful, forest denizens of deer-like build and agility. They░%provide food for the skillful hunter.zens of deer-like build and agility. They░NElvir are large, antlered, forest denizens. They are elusive, but an excellent░source of meat and hides., forest denizens. They are elusive, but an excellent░MSqual are small, dove-like birds, that are often found in open country. Theyt░Lcan be brought down with thrown rock or knife and provide a modest amount ofyt░food.e brought down with thrown rock or knife and provide a modest amount ofyt░MSturk are rather large, clumsy birds. They are easily hunted in certain hight░Imountain regions or in limited seashore areas. They provide an excellenthight░:source of food and good targets for the practicing hunter.de an excellenthight░KBiven are huge, fur bearing herbivores that graze the rangelands of Faland.ght░JThey are scarce, but fairly easily downed by a well equipped hunter. They.ght░provide both food and hides.easily downed by a well equipped hunter. They.ght░FPeasant men of Faland have a variety of temperments, but are generallyThey.ght░Ldependable as a source of information. They can be scrappy fighters but areht░not usually hostile.ce of information. They can be scrappy fighters but areht░LMost of the boys of Faland are rugged and independent at an early age. Theyht░Bare cheerful and frequently bright and knowledgeable about Faland.age. Theyht░LWomen peasants are usually friendly, though sometimes a bit reticent. They,ht░Llike most other peasants, will sometimes ask assistance, but they also oftenht░+provide excellent information about Faland.k assistance, but they also oftenht░MThe young girls of Faland tend to be ingenuous, happy, and somewhat immodest.t░LThey, like most Faland peasants, are not above begging, but will also freely.t░&share their knowledge with a stranger.ot above begging, but will also freely.t░JA vast, crumbling labyrinth of rooms and passage ways, the great ruin sitsly.t░Ilike a brooding monster upon its high plateau. In ancient times it was asly.t░Mgreat citadel, controlling the surrounding badlands, and serving as the head-t░Mquarters for a warrior army that lived mostly by plundering the more peacefult░Kpeoples to the southeast. It was destroyed centuries ago, when the warriorult░Iguilds rose to power and established the reign of honor which is still inorult░Keffect in Faland. The ruins are now inhabited only by a motly collection ofult░Cpowerful demonic mutants who attack the occasional treasure seeker.ction ofult░NAll the inns of Faland operate under franchise to the Faland Master. They are░Mcomfortable, well stocked, and open twenty-four hours a day. Water is alwayse░Navailable and a traveler can rest within without charge. If food is needed it░Lcan be ordered. Prices vary, depending on local management and supply costs.it░MInn keepers are usually friendly and often provide reliable information whicht░is sometimes very valuable.endly and often provide reliable information whicht░NMorag castle is an enormous fortress of massive stone construction. Though it░Nhas been abandoned for centuries it stands, mute testimony to the power of its░Nonce formidable master. It is honeycombed with galleries, rooms and passages,░Jsome of which lead to treacherous traps and can be more difficult to leaveges,░Jthan to enter. Powerful creatures from the days of the demons still dwellges,░:within and require great strength and courage to overcome.mons still dwellges,░LRubies are extremely valuable, both as a medium of trade exchange in certains,░Ispecialized circumstances, and as a means of carrying considerable wealthains,░Leasily in hand. The principal limitation on their use lies in the necessitys,░Kof changing them for ralls before their value can be spent in most markets.ys,░ISalve is used for medicinal purposes only. As an ointment to promote thes.ys,░#healing of wounds it is unexcelled.s only. As an ointment to promote thes.ys,░MThe rall is a one ounce gold coin which serves as the standard of exchange in,░Faland.l is a one ounce gold coin which serves as the standard of exchange in,░MThe em is a one ounce silver coin, mostly used in making change at markets or,░inns or for minor purchases. coin, mostly used in making change at markets or,░MOil serves primarily as fuel for lamps. It is obtainable at most markets and,░Kcan sometimes be found in natural oil seeps. The recovery of oil from seepsnd,░6and subsequent sale to markets can be very profitable.ery of oil from seepsnd,░NGrain is grown on nearly all Faland farms and frequently sold wholesale at the░Lfarm. An enterprising person can buy grain at farms and sell at a profit inhe░numerous markets.ising person can buy grain at farms and sell at a profit inhe░NArmor adds fighting strength to a warrior. It is impervious to the weapons of░1Faland, but does not provide complete protection. impervious to the weapons of░NThe axe is used as a weapon, not a tool. It is almost as powerful as a sword,░but has considerable weight. not a tool. It is almost as powerful as a sword,░MThe kalard is a sling. It has some of the advantages of a bow, though is not,░Las powerful. It also costs less and uses rocks for ammunition. Rocks can bet,░Nfound easily in many areas of Faland and are, therefore, more readily acquired░than arrows. in many areas of Faland and are, therefore, more readily acquired░HThe knife is the most nearly essential implement of any of the tools andquired░Kweapons of Faland. It is required to prepare game animals for food, can bered░Gused in hunting, and is an excellent, though limited, defensive weapon.n bered░NMelons can occasionally be found and are excellent eating. However, they have░Gextremely tough rinds and can only be prepared if a knife is available.ey have░JThe mace is a modestly priced weapon of only moderate power. It is usefulhave░Hwhen nothing better can be afforded, but rarely is reliable as a primaryulhave░fighting implement. can be afforded, but rarely is reliable as a primaryulhave░KThe navaid is an essential navigational instrument for travel in wildernessave░Nareas. It provides the possessor with the means for maintaining a true travel░Fdirection where, otherwise, travel would be random and largely futile.e travel░LThe wherstone, wherst for short, is a remarkable instrument indeed. In mostel░Nof the territory of Faland it records its own location with pinpoint accuracy.░MThe bearer need only look at the device to see, displayed on its surface, the.░Mcoordinates of its current position (and, therefore, also the position of the.░ bearer!).es of its current position (and, therefore, also the position of the.░EShovels are useful only for digging; and for this purpose there is non of the.░effective substitute.ly for digging; and for this purpose there is non of the.░KThe spear is an effective throwing weapon of great power. No other missilehe.░6can deliver the striking force of a well thrown spear.er. No other missilehe.░HNext to the scimitar, the most effective hand to hand fighting weapon inilehe.░MFaland is the sword. A sword in hand greatly improves the fighting prospects.░of any warrior.word. A sword in hand greatly improves the fighting prospects.░JThe flyr is used to enhance travel about Faland and can be set to cover upcts.░Jto twenty legons with a single command. A setting of one is equivalent tocts.░Jwalking, while a setting of ten or more will increase speed by a factor ofcts.░Lten. Settings between one and ten increase speed in proportion to the value.s.░9Used with care, the flyr is powerful and very beneficial.rtion to the value.s.░NThe weyring, called of old the Scout's ring, is a marvelous navigational tool.░KIt is second only to the navaid in utility when exploring wilderness areas.ol.░HWhen one is in hand, the command 'where is <place>' will often yield theas.ol.░Ndirection and distance to an otherwise hidden location. Although its range is░@somewhat limited, it is indispensable in finding certain places.h its range is░MAll Faland scimitars are constructed from a remarkable opaline ceramic. Thiss░Jsubstance is extremely strong and yet does not suffer from a correspondinghiss░Dbrittleness. As a consequence, scimitars are very powerful weapons.ondinghiss░LUnfortunately, the secret of their making was lost when the weapon makers ofss░LRiven, where these blades were originally fashioned, were annihilated duringss░Lthe demon wars of old. Although a new generation of weapon makers has takenss░Iup residence at Riven, they have been unable to duplicate the fabricationkenss░Ftechniques of the previous workers. Their craftsmanship is superb, butionkenss░Jscimitars are not among their wares. Most of the remaining scimitars haveenss░Kbecome the prized possessions of various warriors and renegades. Once in anss░Mwhile one can still be found, however, and to do so is a stroke of great goods░fortune.e can still be found, however, and to do so is a stroke of great goods░IThe bow is one of the most powerful weapons of Faland. A good bowman cangoods░Gbring down any game and defeat most enemies with this weapon alone. Itangoods░Mrequires practice, however, to become proficient, and a supply of arrows musts░"be kept in hand to make it useful.ome proficient, and a supply of arrows musts░MThe flint is essential for lighting lamps and fires. It is the only ignitions░1source in Faland and so should always be in hand.es. It is the only ignitions░MHidden cove is the lair of renegades and pirates. It is used mostly to stashs░Gthe loot taken from those too weak or improvident to defend themselves. stashs░LIkons have little value except as a source of income. They are a frequentlyhs░Ifound treasure item and some have considerable value. Unfortunately, thetlyhs░>market for them is limited and they can only be sold at Or'gn.nately, thetlyhs░LBurros are superb pack animals. They can live on next to nothing and travelhs░Mfor very long times without water. They are patient, tireless companions ands░:of great value when a long wilderness journey is required.less companions ands░LSacks are very inexpensive containers in which all non-liquid substances cands░Hbe easily carried. They have a capacity of 29 lbs. and are sufficiently cands░Mtightly woven that they will hold sand or grain. In fact, an empty sack musts░8be provided by the purchaser before grain can be bought.t, an empty sack musts░MThe metal canteen is very valuable for carrying water and can also be used tos░Nkeep an extra supply of oil. Canteens hold a gallon of liquid and one must be░&available if water is to be purchased. hold a gallon of liquid and one must be░LLamps provide the only easily portable source of light in Faland. There arebe░Nmany cases in which light is needed and so having a lamp at hand, with a flint░Lto light it and oil to fuel it, is usually wise. Lamps have a capacity of 8nt░Aounces of oil which is enough to keep one burning for many hours.pacity of 8nt░MPacks are convenient devices for carrying relatively large loads while hikingt░Ithrough Faland. They have a capacity of 56 pounds, but their light, openkingt░Iconstruction makes them unsuitable for carrying sand or grain. Sacks arekingt░!available for the latter purpose.e for carrying sand or grain. Sacks arekingt░MBottles are of glass and useful for carrying oil. Markets will sell oil onlyt░Hif the purchaser has an empty bottle in which to put it. Bottles have a onlyt░*capacity of 32 oz. of either oil or water.ich to put it. Bottles have a onlyt░